![]() But if my game sells 100% of its copies in some other country (lets say Germany, whatever), that has VAT (and not sales tax), and the VAT in that country is 20% for example. So if my game sells 100% of its coppies in the US, the “VAT” number in my table/chart shown would be 0% since i dont need to count with it in the table at all…? And i dont really need to count anywhere in the table with it…? III) Regarding VAT… There is NO VAT in the USA… in the USA there is “Sales Tax”, and is added ON TOP (in addition) of the original price of the game. ![]() AND If I will sell 50% of my copies in USA (full price 10 USD lets say), and 50% of my copies in Russia (for 5 USD), that would mean that the “Regional pricing adjustment” number would have to be at 25%, correct? 10019 GET INTO THE STEAM OF THINGS This steam engine kit is an. If i sell 100% of my copies in Russia (for example) for 5 USD (typical price adjustment for Russia AFAIK), the “Regional pricing adjustment” number would have to be at 50%…? 2486 ( DOE / EIA - 0095 ) Steam - electric plant construction cost and. If my game for example sells 100% of its copies ONLY in the USA, there would be NO need for “Adjustments of regional pricing” (0%) (since in USA it sells for its original full price)…? BUT (!): by State, 704 ( DOE / EIA - 0190 ) State sales tax, 1571 ( DOE / EIA - 0190 ). ![]() ![]() II) Adjustments for regional pricing… Not sure i understand it correctly… I) Are the returns and chargebacks realistic at 7% only? (if my game is ok, good, no excess of bugs etc.)? Also WHY are chargebacks deducted and why are they often counted in separate category (i did NOT do it here)? Are majority of chargebacks atrributed to purchases made by stolen credit cards…? Or do some customers ABUSE the “return” policy and even if they played OVER steams 2 hours, they just get a “REFUND” by contacting their bank/credit card and asking for a chargeback (“illegal refund” essentialy)? (simply whats the reasoning behind chargebacks and sometimes counting them separately from refunds?) VAT (/Sales Tax in USA) - AVERAGE:đ5,00%Īre the red arrows correct? Did i understand (and pictured) correctly the subtotals the % are taken from…? (for example Valves takes its 30% AFTER VAT is deducted Unreal Engine Takes its 5% (if gross revenue exceeds 1 mil USD) from BEFORE VAT is deducted…?) (BUT AFTER chargebacks and regional pricing) etc. Is the 46,41% my company receives from every copy sold realistic…? Whats this number usually like? ![]()
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